Prototype posx in BasicPiece

When I build a new prototype, there is a (hidden not editable) BasicPiece at the bottom of the trait stack (I can see it in the buildFile). The posx (second part) of the state is strangely non-zero (the state is null;xxx;0;), with xxx varying. What does it represent? If I generate many prototypes (by hand), can I safely set xxx to zero ?

That’s the position of the piece on the screen; it will be overwritten when you place it on a map. You can safely set it to zero by hand.


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