Yes, that’s true. However, unless you have a specific reason for containing a GP in a zone, you should just create it as a module level GP. That way, it can be addressed from anywhere without restrictions. If you contain your GP’s in zones, then you need to have whatever trigger you’re using to create that report specifically aimed at that zone in some fashion.
You might try this. In the Casualties map properties, add a transparent At-Stark Stack at the top …make it say 100x50. Call the piece Value Display
In the “Text” box, have it display Blue CVP: $BlueCVP$. This will automatically display the current value of BlueCVP.
Also, add a Trigger Action to execute on the command UpdateValues You’ll see why later.
Now go to your Causalities Map properties and add a command like CVPSwitch under “Key Command to apply to all units ending movement on this map”
On your pieces, set a Trigger Action with the Keyboard Command CVPSwitch. Under Perform These Keystrokes, have it execute the command Update. Now, every time a piece is moved on the map, the Update trigger will be set off.
Add a Global Key Command trait with keyboard command Update and the Global Key command of UpdateValues. Matching Properties would be CurrentMap = Casualties && BasicName = Value Display.
As noted above, a trigger action on the display piece will now receive this trigger. I’ll let you figure it out from there but basically you want that trigger to send out a command to all pieces to increment the GP BlueCVP …first by resetting it to zero and then having each piece add its value to it.
If you get it right, anytime you move a piece, it will update. When you remove a piece, it may NOT update but simply moving one of the existing pieces will update again. If you like, you can even place a right-click menu item on the display to have it Update manually.
Hope that helps.