Hi,
I have an odd problem that I am fairly convinced is a vassal bug (maybe). I have a set of maps which refuse to trigger on a Move-To event via a keyboard command or popup menu command. Instead, the Unit-Modified event is triggered. Here is exactly what is happening:
Using version 5.20 of the Axis Empires module (available on the vassal site)
vassalengine.org/community/i … le_id=3654
start new game
choose axis side
open counters window (3rd button to left of “Pacific Theatre” button)
select Pacific Counters->Japan->At Start (should see red 0-1-2 inf unit)
open Japanese Force Pool window (8 buttons to right of “pacific Theatre” button
select DS Axis Pool (should see “Ground Units” area)
open Pacific Theatre Map (or use the european theatre map on main window, doesn’t matter which)
create a japanese 0-1-2 inf unit on this map
now drag this new unit onto the DS Axis Pool Ground Unit area.
this move should be reported correctly with my debug message: “movement to DS Axis Pool”
drag it back to the original creation map.
now use the popup menu selection on the counter and select “To Force Pool”
the unit moves to the DS Axis Ground Unit area as it should, but now it gets the “modified on DS Axis Pool” debug message (which is of course a trigger of the “modified on” action instead of the correct “moved to” action which we successfully got when we explicitily dragged the unit onto the DS Axis Pool.)
you can see where these debug messages are specified by checking this out in the module editor of course…
is this something i’ve screwed up in my module, or is it a vassal bug? i know this used to work at some point in the past, though perhaps not in this fancy multilevel force pool window i get via a [Charts]->[Tabbed Panel]->[Map]->[Map Window]->[Map Boards]->[Board] object…
thanks for any help,
bruce sears