hpb
January 9, 2008, 11:05pm
1
it seems the program does allway round off for non-horizontal/vertical distances. wouldnt it be possible to do it mathematically (<0,5 off, elso up)?
atm when u take a model and walk a cycle u wont get to ur starting point but walk spiraling up and left
Thus spake “hpb”:
it seems the program does allway round off for non-horizontal/vertical distan
ces. wouldnt it be possible to do it mathematically (<0,5 off, elso up)?
atm when u take a model and walk a cycle u wont get to ur starting point but
walk spiraling up and left
Could you describe what you’re seeing a bit more thoroughly? I can’t
tell from this what your referring to.
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J.
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Tim_M
January 9, 2008, 11:32pm
3
Joel, see the file attachment
vassalengine.org/forums/files/bug_388.png
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Thus spake “Tim McCaron”:
What module is this?
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J.
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This is Warhammer 40k mod.
PS: Why opening new threads for answers on existing threads ? Seen this many times here already from different people. It’s some unknown behaviour in forums for me, so I wondered.
Thus spake “mehrunes”:
Where can I find it?
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J.
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hpb
January 20, 2008, 4:32pm
7
Thus spake “hpb”:
Thanks.
Neither of these links work.
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J.
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I’m looking at this bug now. I think it’s going to be difficult to correct
completely, since there are many places in VASSAL where we do integer
division or downcast doubles to ints. Anyway, it’s not clear to me that
rounding to the nearest integer will be sufficient to correct this, as the
once rounding error is accumulated there’s no guarantee that it will be
cancelled out after 360 degrees of turns.
BTW, you have “Ordnance” misspelled as “Ordonance” on the dice button for it.
hpb
January 20, 2008, 10:40pm
11
hehe, jea, there are some like that, but there will be a new version with in a few weeks