Save file updater and stacks in 3.2.0 beta 4

Minor problem, probably not worthy of postponing the release of 3.2.0 but–

When using the Save File updater in 3.2.0 beta 4 counters that are in shuffled stacks do not appear to be shuffled after updating the save file. It’s as if the pieces were taken out, updated then just placed back in those coordinates but not in a stack. These particular pieces do have the “does not stack” trait but they still go into at-start stacks and decks normally when set up without updating the save file.

So at-start stacks that work as normal when I load up a blank scenario fail to be stacked after running same save file through the Save File updater. It’s not a big deal as I need to re-do all of my scenario VSAVs for my module, anyway, for another reason, but I thought I’d bring it up… pretty sure I haven’t seen it reported before but I’ve been wrong many times in the past.

Thus spake chrono280:

Minor problem, probably not worthy of postponing the release of 3.2.0
but–

When using the Save File updater in 3.2.0 beta 4 counters that are in
shuffled stacks do not appear to be shuffled after updating the save
file. It’s as if the pieces were taken out, updated then just placed
back in those coordinates but not in a stack. These particular pieces
do have the “does not stack” trait but they still go into at-start
stacks and decks normally when set up without updating the save file.

So at-start stacks that work as normal when I load up a blank scenario
fail to be stacked after running same save file through the Save File
updater. It’s not a big deal as I need to re-do all of my scenario
VSAVs for my module, anyway, for another reason, but I thought I’d bring
it up… pretty sure I haven’t seen it reported before but I’ve been
wrong many times in the past.

Does this still happen in 3.2.6?


J.