Screenshot Function : Strange Behavior in 3.1.5

Hi,

I put you here the results using the Screenshot capture function :

The comparaison is done between 3.1.5 and 3.0.17 … see the joined image for more explainations.

This function do not reproduce the full original image in the PNG export using the 3.1.5 with 100 % zoom.

The original image used is a simple 2000x2000 jpg with an HexGrid.

If this image is not enought i can provide the mod.

Regards,

Grégory

Thus spake “soft-bug”:

I need to see the module. I have no idea why that would happen.


J.


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The module is here :

vassalfactory.org/vassalfact … argame.mod

Good luck …

Hi,

Problem still occurs in the new 3.1.6 …

I do not know if this bug correction is included into the new list about improvement in 3.1.6… Sorry too much technical for me ! :cry:

Thus spake “soft-bug”:

No, I’ve not had time to look at the problem yet. There was not supposed
to be a fix for it in 3.1.6.


J.


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On May 31, 2009, at 3:08 AM, Joel Uckelman wrote:

I wonder if there is some issue related to a more lazy loading
strategy for map boards in the 3.1.x series?

I noticed from some of the slow loading tests that the image squares
that are not shown on the map (because that portion of the map is off-
screen), only become visible and loaded once the window scrolls to
show that part of the map. That would explain why there are blank
areas without the background image in the screen shot. Perhaps there
now needs to be some code that forces a full load of the map (and
waits for completion) before the screen shot proceeds?


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Thus spake Thomas Russ:

ImageSaver already forces loading of the tiles it needs, by requesting
them and waiting until they load. If the problem is there, it means that
the code doesn’t do what it was intended to do.


J.


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