# SendToLocation for Zone has inconsistent position?

**URL:** <https://forum.vassalengine.org/t/sendtolocation-for-zone-has-inconsistent-position/4359>\
**Category:** Module Design\
**Created:** [October 15, 2011, 8:13am UTC](https://forum.vassalengine.org/t/sendtolocation-for-zone-has-inconsistent-position/4359 "2011-10-15T08:13:18Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![viewofheaven](https://forum.vassalengine.org/letter_avatar_proxy/v4/letter/v/b487fb/32.png) [@viewofheaven](https://forum.vassalengine.org/u/viewofheaven)\
**Post date:** [October 15, 2011, 8:13am UTC](https://forum.vassalengine.org/t/sendtolocation-for-zone-has-inconsistent-position/4359/1 "2011-10-15T08:13:18Z")

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I have a hexagonal zone defined. Using the same polygonal vertices, I defined several similar hexagonal zones. (No, my map isn’t strictly hexagonal; I’m trying to simulate circular zones as closely as possible). Each hexagonal zone represents 1 city.

I tried SendToLocation to 2 different zones. Both zones are similarly defined. The SendToLocation put my game piece at different locations within the hexagons.

I was hoping the SendToLocation would put it to a consistent location within a zone, so that I can use a standard x/y offset. Eg, a set of offsets to send TypeA counters to, and another set to TypeB counters. Simply put, different “sub-zones” in a city zone will house different types of counters.

EDIT: Ignore me, please. I “fixed” this. There is a bit of a bug in vassalengine in deciding the 0,0 position of a zone, but it can easily be fixed by deleting the “zone definition” (not the zone entity itself) and re-drawing the zone boundaries. You have to click in the center of your city (or zone area) to register that place as the 0,0 position of the zone.

EDIT AGAIN: Er, nope. There’s a bug, no doubt about it. So, I’m eschewing the explicit hexagon-grid, and hoping that gamers have good eyes to see which game piece is related to which city.

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**Author:** ![Brent\_Easton](https://forum.vassalengine.org/user_avatar/forum.vassalengine.org/brent_easton/32/10_2.png) [@Brent\_Easton](https://forum.vassalengine.org/u/Brent_Easton)\
**Post date:** [October 15, 2011, 8:24am UTC](https://forum.vassalengine.org/t/sendtolocation-for-zone-has-inconsistent-position/4359/2 "2011-10-15T08:24:49Z")

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Hi,  
You might be better off defining an Irregular Grid with ‘Snap’ turned off and using the Send To Location option to send the units to a Named Region.  
Brent.
