I hope I did not go too far in my module creation process before doing this.
I have a bunch of pieces in at-start stacks on a show/hide map window. The pieces do use prototypes from the rest of the module (and those prototypes access variables etc from the main module).
What I want to do at some point down the road is split the module into a module and an extension consisting of this map window and contained at-start stacks of game pieces.
Can one do this by creating a new extension in the editor and using a cut-and-paste mechanism? I would think not since the editor is set up to edit one or the other not both.
Can I create a copy of the module file and rename it and load it as a extension and edit away the duplicate material? Or is there enough difference in module and extension formats to preclude this?
The player card images, which I really need to have moved into the extension file along with their piece definitions and stacks and map data etc, are still present in the main module file and not in the extension file. A little bit of thought would have led me to expect this to be the case, but alas I did not think it through enough ahead of time apparently.
However, I am not really sure how to move the images over since that gets handled behind the scenes in the editor code and build file. I expect if I added further player cards at this point to the extension they would correctly be added to the extension archive structure. But what to do to get the original ones (originally in the main module) to switch over to the extension?