Some Help Required

So I’m new and I’ve combed through the forums and help sheets and I haven’t been able to find any way to calculate one piece attacking another. Is this because there isn’t currently a way to do so? or simply because it is taken at face value that the player is going to do the calculation themselves.

To give a little more background I’m trying to find a way to make PieceA read a predetermined Attack stat and calculate it against PieceB’s predetermined defense stat with any overflow damaging PieceB’s Health stat

There isn’t a standard way to do this.

You could try writing some combination of triggers that
might do things like that.

On Tue, Jun 3, 2014 at 10:53 AM, Faalacar faalacar@gmail.com wrote:

To give a little more background I’m trying to find a way to make PieceA
read a predetermined Attack stat and calculate it against PieceB’s
predetermined defense stat with any overflow damaging PieceB’s Health
stat


Read this topic online here:
Some Help Required - #2 by Faalacar


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