# Starting Position of Chat Window

**URL:** https://forum.vassalengine.org/t/starting-position-of-chat-window/5971
**Category:** Module Design
**Created:** [May 10, 2013, 5:21am UTC](https://forum.vassalengine.org/t/starting-position-of-chat-window/5971 "2013-05-10T05:21:54Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![oriecat](https://forum.vassalengine.org/user_avatar/forum.vassalengine.org/oriecat/32/3094_2.png) [@oriecat](https://forum.vassalengine.org/u/oriecat)
#### Post date: [May 10, 2013, 5:21am UTC](https://forum.vassalengine.org/t/starting-position-of-chat-window/5971/1 "2013-05-10T05:21:54Z")

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Hi, I am working on a module and whenever a new game is started, the chat window takes up 50% of the screen. I don’t think I’ve had this happen before and I can’t tell what controls this.

Thanks!

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### Author: ![uckelman](https://forum.vassalengine.org/user_avatar/forum.vassalengine.org/uckelman/32/10020_2.png) [@uckelman](https://forum.vassalengine.org/u/uckelman)
#### Post date: [May 10, 2013, 11:34am UTC](https://forum.vassalengine.org/t/starting-position-of-chat-window/5971/2 "2013-05-10T11:34:32Z")

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Thus spake oriecat:

> Hi, I am working on a module and whenever a new game is started, the  
> chat window takes up 50% of the screen. I don’t think I’ve had this  
> happen before and I can’t tell what controls this.
> 
> Thanks!

We can’t tell what controls it, either. Seriously. The code which  
adjusts the splitter is a mess, and is unlikely to be fixed while 3.2  
is the current version of VASSAL.

–  
J.

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### Author: ![oriecat](https://forum.vassalengine.org/user_avatar/forum.vassalengine.org/oriecat/32/3094_2.png) [@oriecat](https://forum.vassalengine.org/u/oriecat)
#### Post date: [May 10, 2013, 3:23pm UTC](https://forum.vassalengine.org/t/starting-position-of-chat-window/5971/3 "2013-05-10T15:23:07Z")

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Ok, thanks! 😃 I will just deal with it then and hope you guys figure it out eventually.
