Through the Ages TTA two bugs

With the help of people on the forums, I have found the solution to bug #2, the wonder cost bug. I sent a message to the author of the module indicating how to fix the bug. He hasn’t responded to any of my e-mails for a couple of weeks now, but it’s possible he’s away on vacation. If I don’t hear back from him In a couple of weeks, I’ll either ask if someone else can apply the bugfix, or I will attempt to do it myself. I think I’ve figured out everything about how to cut a new release of a module except for how to get rid of cards from starting decks in the 2p and 3p save games (the best I could do is move them to the discard pile, but there must be a way to remove them from the game entirely…)

For the record, here is the message I sent to Neumannium with instructions for how to fix the Wonder bug:


Neumannium,

After much discussion in the forums, I have finally found the solution to the wonder bug. All you need to do is edit the Age*Civil Prototypes, and move 3 Trigger Actions (called “Trigger when cost = 1”, “Trigger when cost = 2” and "“Trigger when cost = 3” above Prototype - PickCard.

This fixes the bug as described in my earlier message.

Will you make this change and release a new version?

Also, per my other e-mail there are some cards in the starting decks for 2p and 3p that need to be removed.

Thanks,
Ken

P.S. Details about this bugfix can be found here: https://forum.vassalengine.org/t/question-about-delete-and-order/3127/1