# Tile game question.

**URL:** <https://forum.vassalengine.org/t/tile-game-question/8508>\
**Category:** Module Design\
**Created:** [August 31, 2016, 2:47pm UTC](https://forum.vassalengine.org/t/tile-game-question/8508 "2016-08-31T14:47:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Maddcelt](https://forum.vassalengine.org/user_avatar/forum.vassalengine.org/maddcelt/32/4003_2.png) [@Maddcelt](https://forum.vassalengine.org/u/Maddcelt)\
**Post date:** [August 31, 2016, 2:47pm UTC](https://forum.vassalengine.org/t/tile-game-question/8508/1 "2016-08-31T14:47:13Z")

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I am working on a tile laying game called Jarl (Viking version of The Duke) and hit a few snags I can’t figure out.

1. Each peice, when moved, is flipped over to show the movements of the tile. I figured out how to make it flip using ctrl f. What I would like to do is make it either do it on it own or when the move is acknowledged.

2. The game has two choices each turn, move or draw a tile. I am not sure exactly how to make a deck for each side that can be drawn from.

Thank you for any help anyone can give.
