Ok, here are my results from my 3 systems using the latest demo
1: Home desktop
WinXP64, Pentium D Dual core 3.4GHZ, 4GB DDR2 667 Ram, 2x Nvidia 7600GT 256mb (SLI Mode configured)
Start up took 12 seconds
Pan, Zoom and Rotate instantaneous, no jerking very smooth
Win Vista32, Pentium Mobile Dual core 1.6GHZ, 3GB DDR2 Ram (speed unknown), Nvidia Geforce 8600GS M 512mb (though it was a 7900 till I looked – oh well at least I have DirectX10 enabled card available J )
Start up took 14 seconds
Pan, Zoom and Rotate instant, occasional jaggy on map edges if you look very hard for it while moving about
WinXP32, Pentium Xeon 3.0 GHZ, 4GB RDRAM RIMM 3200 (400mhz) ram, Nvidia Quadro FX 3000 512mb Hardware accelerated Open GL
Start up took 17 seconds
Pan, Zoom and Rotate – mostly smooth say 80-90% with occasional jerks/momentary hangs
Follows more or less results I’d expect with the setups with #3 coming last being the oldest system. #1 is the second oldest proc and system setup but with slightly more mem and the swapping GPU’s helps it edge out #2
From: firstname.lastname@example.org [mailto:email@example.com] On Behalf Of Michael Kiefte
Sent: Wednesday, May 14, 2008 2:50 PM
To: VASSAL Engine Forums Mailing List
Subject: Re: [Developers]Tiled texture demo
I’ve added support for Win64 and PowerPC in the new download:
Here’s what you type on the command line:
Linux 32-bit: ./run.sh
Linux 64-bit: ./run64.sh
Windows 32-bit: run.bat
Windows 64-bit: run64.bat
Remember, I know it looks funny. What I need to know right now is how responsive it is to panning (left-button drag), scaling (middle-button drag), and rotating (right-button drag).
Also how long is it taking you to start?
The original is still here for comparison:
What you’ll notice with the first one above is that it looks funny. What I’d like to know is whether the responsiveness is better than the second one. I’d also be curious about load time.
Sorry, still no PowerPC or Windows 64-bit. I’ll get on that.
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