Trait order for pieces

Sometime during an update, would it be possible to fix the problem through which, when using the module editor to assign Properties to pieces, the list of properties added to a piece is inverted relative to their order and to how they appear in the list when the piece is right-clicked during play?

If trait order were not so critical to having the piece appearance work properly (especially when rotation of the graphic is applied), this would be a minor oversight, easily excused. But since order DOES matter to how pieces work in play, it should not be left to the editor to simply “remember that this list (but not other lists in the editor) actually functions backwards”.

Thus spake Stiglr via messages:

Sometime during an update, would it be possible to fix the problem
through which, when using the module editor to assign Properties to
pieces, the list of properties added to a piece is inverted relative to
their order and to how they appear in the list when the piece is
right-clicked during play?

If trait order were not so critical to having the piece appearance work
properly (especially when rotation of the graphic is applied), this
would be a minor oversight, easily excused. But since order DOES matter
to how pieces work in play, it should not be left to the editor to
simply “remember that this list (but not other lists in the editor)
actually functions backwards”.

Were there going to be more major versions based on the current code,
I’d say that we should change this, but as it is making the proposed
change would only cause further confusion.


J.