You are able to add “turn counter global hotkeys” which fire if their conditions match some combination of the new turn/phase.
It seems to me that the program does not check these keys conditions on the turn counter’s starting state, i.e. the very first phase of a game. This might be worth changing.
So for example, I use one to draw an event card every event phase, but because the game starts with an event phase, it doesn’t draw on the very first one (I can work around this by using a “startup global key command”, but that’s duplication).