# Turn Counter with turns having a different number of phases?

I am writing a module for a game that has weekly turns (4 per month), plus a fifth “special monthly turn” each month. Each weekly turn has the same phases in the same order, but the monthly special turn has a different set of phases.

Is there any way of implementing this in a Turn Counter, or am I stuck with something like having the Turn Counter for the turns (weeks), but then have a Chart for a Turn Record Track for the phases involved (one track for the monthly special turns, and one for the weekly turns)? Or am I missing some obvious solution here?

The Turn counter is completely general purpose. You can model any sort of turn sequence.

You are missing the fact that you cand define multiple turn elements at each level not just the bottom level (Each indent represents going down a turn level):

• Counter (Year) 1935…
• List (Month) [Jan, Feb, …]
• List (Main Turns) [Week 1, Week 2, Week 3, Week 4]
• List [Std 1, Std 2]
• List (End of Month Turn) [EOM Phase 1, EOM Phase 2, EOM Phase 3]

The Order will be

1935 - Jan - Week 1 - Std 1
1935 - Jan - Week 1 - Std 2
1935 - Jan - Week 2 - Std 1
1935 - Jan - Week 2 - Std 2
1935 - Jan - Week 3 - Std 1
1935 - Jan - Week 3 - Std 2
1935 - Jan - Week 4 - Std 1
1935 - Jan - Week 4 - Std 2
1935 - Jan - EOM Phase 1
1935 - Jan - EOM Phase 2
1935 - Feb - Week 1 - Std 1
etc.

B.

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Got it - I originally had something like:

Year (List)

• Month (List)
• Week (List)
(the Week list consisted of “Special”, “1”, “2”, “3”, and “4”)
• Special Turn Phases (List)
• Weekly Turn Phases (List)

Needless to say, each week was going through through all of the phases in both Special Turn Phases and Weekly Turn Phases.

– Don