# Units not Showing Activated

**URL:** <https://forum.vassalengine.org/t/units-not-showing-activated/6526>\
**Category:** Module Support\
**Created:** [January 5, 2014, 3:52am UTC](https://forum.vassalengine.org/t/units-not-showing-activated/6526 "2014-01-05T03:52:37Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Extralean](https://forum.vassalengine.org/letter_avatar_proxy/v4/letter/e/f19dbf/32.png) [@Extralean](https://forum.vassalengine.org/u/Extralean)\
**Post date:** [January 5, 2014, 3:52am UTC](https://forum.vassalengine.org/t/units-not-showing-activated/6526/1 "2014-01-05T03:52:37Z")

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When playing CC:P using the latest vassal version, the unit’s don’t show as activated when selecting activation during your orders. Is there an easy fix for this using edit?

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**Author:** ![reddeblu](https://forum.vassalengine.org/letter_avatar_proxy/v4/letter/r/85f322/32.png) [@reddeblu](https://forum.vassalengine.org/u/reddeblu)\
**Post date:** [January 6, 2014, 3:43am UTC](https://forum.vassalengine.org/t/units-not-showing-activated/6526/2 "2014-01-06T03:43:01Z")

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What’s the full name of the module? I wouldn’t mind taking a look at this and seeing if I can fix it, doesn’t sound like too hard of a problem.

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**Author:** ![JoelCFC25](https://forum.vassalengine.org/user_avatar/forum.vassalengine.org/joelcfc25/32/2687_2.png) [@JoelCFC25](https://forum.vassalengine.org/u/JoelCFC25)\
**Post date:** [January 6, 2014, 3:49pm UTC](https://forum.vassalengine.org/t/units-not-showing-activated/6526/3 "2014-01-06T15:49:25Z")

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This is a known issue, [more fully explained here](http://www.boardgamegeek.com/thread/981786/vassal-3-2-5-issue-no-activation). Apparently the suggestion is to revert to VASSAL 3.2.2 if you want this feature to work.
