Hello all. I have managed (after some trial and error) to use a global key command to change a particular stat (Morale) on a number of pieces however I want to refine the choice of pieces that are selected. I have a prototype called Evil and I want the stat change to only affect those pieces with the prototype Evil. I cannot for the life of me work out what the syntax is to put in the “matching properties” field. I have tried all the obvous (to me!) candidates but to no avail.
NOTE: If I leave the matching property empty the actual stat change works BUT obviously this captures all units…
Any help (especially correct answers : ) ) would be much appreciated.