Using Layer control

Prototype 1 with Marker trait (Property name =Layer ,Property value=garrison)

Prototype 2 with Marker trait (Property name =Layer ,Property value=combat)

Prototype 3 with Marker trait (Property name =Layer ,Property value=leader)

I want to hide the garrisons. So I create Game Piece Layer Control with action Swich active/inactive and affecting to layers combat and leader.

But it doesn’t work. What am i soing wrong? I have looked at Pax Romana module and the structure is the same than mine.


Have you specified ‘Layer’ as the property name that defines layers in the Game Piece Layers definition?


Messages mailing list …

Post generated using Mail2Forum (

I forgot it. Thanks :slight_smile: