Vassal 3.2.6 logs are buggy

Thank you for your response.

I didn’t originally connect my post with any specific module as my module is very complex and the bug (log end state != game save state) seems so far reaching and independent of specific modules.

The last bug report I posted regarding multiple consecutive log playback bugs hasn’t received any meaningful response despite providing a test module with detailed reproduction steps and links (https://forum.vassalengine.org/t/send-to-functions-bug-after-viewing-2-consecutive-logs/5887/1), so that kind of put me off detailed bug reports too.

In the unlikely event that anyone wants to tackle the sprawling module I made, it is available here:
dropbox.com/s/v7sf14xoe2ma2 … _v169.vmod

To reproduce, start a log, click any of the ‘new game’ buttons on the main map, then one of the buttons that appear around the ‘tile draw’ area on the main map (specifically, ‘new game 7’ and ‘full conquest’, though that shouldn’t make a difference) End the log AND save the game. After restarting Vassal and when playing back the log, you should see that the brown and green numbers next to the tile draw area do not increment in the log, though they did during log creation and should show properly in the game save.

Further reproduction steps: After loading the game save or clicking through the log, start another log, open any of the named tabs (Arythea through Wolfhawk) and try shuffling a deck. End the log. Although shuffling seemed to work fine, upon closing vassal and re-loading the log, you should see very strange behaviour by the deck when playing back the log.

Links to initial set up save and log:
dropbox.com/s/rnnppe7oclufi … R0T00.vlog
dropbox.com/s/huyb1g42lovsc … R0T00.vsav

Link to first turn log (provided by 3rd party):
dropbox.com/s/731b6fe3rk2mi … R0T01.vlog