I would LOVE to see 3D components in the next version of VASSAL, it would open an entire new world!
I could even help design most of the 3D components (I work with 3D CAD, so I can model the base components at true size). Cubes, cards, counters, meeples, etc. Most stuff can be modelled with a simple extrusion or revolve.
Basicly, the 3D components would behave the same as the 2D components. Players can select/move/remove the 3D components. Having 3D components will enable VASSEL to view the gameboard from every angle (for example, isometric views (4x), top-down, player-perspective views, etc.).
Basicly, the 3D components would behave the same as the 2D components.
Players can select/move/remove the 3D components. Having 3D components
will enable VASSEL to view the gameboard from every angle (for example,
isometric views (4x), top-down, player-perspective views, etc.).
I don’t see the value of 3D components myself. However, if someone
wanted to make a V4 client which did 3D display, there’d be nothing
stopping them—what data clients are presented with will be well-
defined and documented.
When I saw this I thought maybe it could be helpful for the category/family of block-wargames if the 3d counters themselves had some useful function beyond aesthetics.
I dig this thread about something I am really looking for in Vassal : 3d animated dices (10-dice, 20-dice, and more). Could be really fun to play some board and rpg gaming using 3d dices.