There is a point where exactly reproducing physical components of the game is not necessarily the best way to go. The X1/x10(/x100) point tracks are a pain to use in a real game and just as painful to use if you reproduce it in Vassal. it is not obvious from a casual look what the VP total is and you have to move multiple counters around to change VP’s, one of which might end up on the other.
As a matter of course, I just replace these with a Global Variable for the VP total, and then create a counter with a text label that shows the current VP total and right-click commands to increase/decrease the VP total.
This also adds extra flexibility where other game components can modify the VP total just by changing the Global VP variable.