What the community's view on AI Opponents?

Here is the way to start trying the rules engine

it will prompt you to bring your own module

I posted the URL to try it. No copyright issues wince you load in your own VASSAL module

Thanks. Giving it a test drive.

The Vassal code is licensed under the GNU Lesser General Public License version 2.1 (LGPL-2.1) and therefore allows third-party use. Individual modules may contain materials, such as graphics and the like, that is copyright of third-party, and which gives no license to third party. In that case, it would not be permissible to distribute those materials to third-party - be it an A"I" or similar. Individual projects should stipulate under which conditions their materials can be used. If no explicit license is given, then one cannot assume that one has license to distribute.

Yours,
Christian

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Nearly all of the training data used by LLMs was never licensed for such use, which makes LLM output, at a minimum, plagiarism, and often a copyright violation. This entire “industry” is running on “well, nobody ever said that the SPECIFIC things we are doing violate any civil or criminal laws” even though there are 4th Amendment and copyright violations all over the place.

The VALOR Engine site now has a Module Screener: type any game from the VASSAL module library and get a straight answer in two parts —

  1. Can it be encoded? Encoding needs four ingredients: the rulebook, the module’s board/counter data, a defined scenario, and charts or worked examples to validate against. The screener shows which are in hand and which are missing — and how to fix each gap. If it can be encoded that means it might eventually be playable with rules enforcement and AI enemies

  2. Once encoded, will it play with rules enforcement? Either it plays on today’s engine (406 games already qualify), or it needs a named engine upgrade (card play, supply, hidden movement, air/naval, non-grid maps — each gets built once and unlocks every game waiting on it), or the rulebook hasn’t been read yet and the page tells you how to change that.

Every game’s entry ends with a next step: request the encoding, register interest in an upgrade, or offer the missing ingredient. Related games in the same series are cross-linked — five games are fully encoded and playable right now, browser-only, bring your own module.

Current tally: 3,451 games indexed · 561 have every ingredient in hand today · 406 would run on the current engine once encoded. No signup, nothing uploaded — the library data is baked into the page.

There is no such thing.

AI depends on routines called “hueristics” – probability-based guesses.

“There’s a saying in the software” world – If hueristics were reliable and trustworthy, they would be called algorithms.

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