Which modules use NATO-style counters without image files?

I’d like to study how to set up game pieces the easiest ways. I played an unpublished Stalingrad variant frequently many years
ago and want to make a module for it, for personal use at least.

Stewart Strait

Just to clarify, if I finish a module, I’ll upload it unless there is a definite consensus that no one wants to see it.

Thanks
Stewart Strait

The phrase “without image files” turned out to be misleading. VASSAL builds an image file if you use the module editor to create
a game piece. I should have asked how to make NATO-style game pieces without providing externally generated images of them.

Because I never could figure out how to make game pieces efficiently, I’ve been exploring how to draw them using a perl script
that first generates postscript, then runs ghostscript (a linux postsript interpretor) to make png files. If there’s interest, I could
post some code. I works, but has some limitations and does not produce beautiful art.

Stewart (scs)

Thus spake scs:

Because I never could figure out how to make game pieces efficiently,
I’ve been exploring how to draw them using a perl script
that first generates postscript, then runs ghostscript (a linux
postsript interpretor) to make png files. If there’s interest, I could
post some code. I works, but has some limitations and does not produce
beautiful art.

Stewart (scs)

If you’re comfortable scripting, you really, relaly should be producing
SVG as output. VASSAL can use SVG directly, and it’s scalable, which
is something you lose when you convert PostScript to PNGs.


J.

On Oct 5, 2010, at 10:43 PM, scs wrote:

The phrase “without image files” turned out to be misleading. VASSAL
builds an image file if you use the module editor to create
a game piece. I should have asked how to make NATO-style game pieces
without providing externally generated images of them.

The Game Piece Images feature supports this. It’s part of the Vassal
editor already.

Because I never could figure out how to make game pieces efficiently,
I’ve been exploring how to draw them using a perl script
that first generates postscript, then runs ghostscript (a linux
postsript interpretor) to make png files. If there’s interest, I
could
post some code. I works, but has some limitations and does not produce
beautiful art.

Well, I would script this using ImageMagick instead of going the
PostScript route.

But also see Joel’s comments about SVG. I think producing that
directly would be the superior option.