World in Flames heap size loop

Thus spake peterjfrigate:

Thanks for your reply. I am still struggling to find where the heap
size is too large in the error log:

2017-07-30 10:05:25,957 [0-SwingWorker-pool-1181550434-thread-1] INFO
VASSAL.tools.io.ProcessLauncher - launching /Library/Internet
Plug-Ins/JavaAppletPlugin.plugin/Contents/Home/bin/java -Xms64M -Xmx128M
-DVASSAL.id=1 -DVASSAL.port=59107 -Duser.home=/Users/Sean
-Duser.dir=/Applications/VASSAL.app -cp
Contents/Resources/Java/Vengine.jar -Xdock:name=World in Flames Final
Edition
-Xdock:icon=/Applications/VASSAL.app/Contents/Resources/VASSAL.icns
-Dapple.awt.graphics.UseQuartz=false VASSAL.launch.Player --load –
/Users/Sean/Desktop/8.542.vmod

The initial and maximum heap sizes are here: 64MB and 128MB,
respectively. Those are the failsafe values, which are being used
because the values stored in your module preferences file are too large.

This post has instructions for editing the values stored in your module
preferences file:


J.