Jol-Nar use Assembly secondary to gain 1 AC and refresh Hope’s End.
Short on time. I expect to update in about 5 hrs from this post. Sent Nekro a PM with his new AC to hopefully not keep you all waiting on me.
Nekro 1/6/4 2/6/3 Activate Hopes End. Move from Tiamat 2 CV, 2 MU, 2 GF, 6 FT, 1 DD, and 1 CA. From Lodor 1 CV, 1 GF, 1 MU and Agent.
Possible PDS to CV(supporting only FT), Then FT’s.
Invade.
1/6/3 2/6/3
Invasion Combat(No PDS due to Agent)
Nekro
3 MU’s 6@6
3 GF 3@7
Jol-Nar
3 ST 3@6
1 GF 1@9
Capture dock and PDS. Possible Gen Synth and Dacxive rolls.
Mentak will be next.
Update is to the end of assembly secondaries.
Need combat instructions from Jol-Nar.
No instructions. God’s speed.
Hope’s End combat results
PDS fire
4@7 : 3,10,7,9 - 3hits
2@6 : 4,9 - 1hit
Lose 1cv & 3ft
Invasion
Nekro
3mu 6@6 : 5,4,3,8,10,4 - 2hits
3gf 3@7 : 8,9,5 - 2hits
Jol-Nar
3st 3@6 : 10,4,5 - 1hit
1gf 1@9 : 10 - 1hit
Gen Synth 4@5 : 10,3,10,5 - 2gf added to Mordai
Dacxive 2@6 : 4,3
Leader Roll : 3 - captured
If I understood Nekro’s orders correctly, both hits were to be applied to 1 mu, destroying that mu.
Nekro needs to pick a tech to copy.
[size=150]Mentak[/size]'s turn.
Yes I wanted both destroy an MU first. However I dont think that I should get any Gen Synth rolls as I lost no GF. Also since I got no Gen Synth rolls there should be 4 rolls for Dacxive, correct?
Nekro chooses Deep Space Cannons.
Shoot! Someday I’ll have an update without errors!
Dacxive 4@6 : 3,2,6,10 - 2gf on Hope’s End
I was about to walk out the door - I’ll fix the map later.
Mentak is next.
Mentak activate Rigels.
Build: Cruiser (2), Destroyer (1), 2x MU (4) = 7.
Spend: Moll (4), Vefut (2), Sarween (1) = 7.
Jol-Nar next.
Update
[size=150]Jol-Nar[/size]
The Universities incite local unrest on Tiamat.
Action: Play Local Unrest on Tiamat.
Hmmm I thought that I had already assimilated all those locals.
[size=150]Naalu[/size] is next.
Naalu Tactical Action:
Activate Quann.
Move 1 Cruiser (with 1 Ground Force) from Mallice into system.
Build 1 Cruiser, 2 Ground Forces, and 1 PDS.
Exhaust Druaa (3), spend 1 Trade Good, and use Sarween Tools (1).
3.5.5 2tg 5ac 2pc
NAALU
N’orr is next.
N’orr
Activates the alpha wormhole
Moves in flagship, 2 fighters, DN, CA, and merc from HS
CCTAP 1/5/2 0/5/3
[size=200]arborec up[/size]
update
Arborec
Apologies, double shift today and move wlll depend on pms. Prob cannot post move till tomorrow evening.
Mentak declines PDS fire.
The Arborec accuse the Virus of criminal activity on the senate floor.
Play AC stellar criminals targeting Nekro Virus. If it resolves that will be our action.
Nekro next
Cc 2/4/6. Tap 2/5/4
The Virus protests its innocence most vigorously. If the there is any criminal activity here the Fungus is to be blamed(or the Jol-Nar, we do enjoy blaming the Jol-Nar). You have no evidence to link us to the senate explosion.
No sabotage. And since we have no reason to believe any other race will rescue us villainous criminal types we shall proceed with our turn.
Exhaust Mecatol Rex, Heraclor and Saudor.
Nekro 1/6/3 2/6/3 Strategic Action. Production SC. Build at Lodor. 2 x PDS(4), MU(2), 2x GF(1), and 1 DD(1). Pay with SC, Lodor, Perimeter and 1 TG.
1/6/3 1/6/3
Production Secondary is open.
Mentak is next.