Zero-1 PBF

Arborec decline tech

Obviously, Jol-Nar pass on all secondaries.

Naalu Strategic Action:

Activate Assembly II.
Receive 2PC/2TG. (Already received via pm.)
Take Speaker token and select Arborec to play PC.

A somewhat battered and soot-covered Arborec representative makes its way over the still smoldering debris piles that remain of the once grand council chamber.

Choosing one of the taller stacks of construction materials as a podium it calls for silence from the large crowd, noticing it is comprised of mostly construction workers. For the benefit of the few councilors present, now seated in their hardended booths or gathered behind the quickly erected blast shields, it loudly begins to translate from an ancient card…

Read PC: The Lord of Mecatol Rex

What PC is that? I don’t have it near me right now.

Paraphrasing…

For - owner of MR gets a VP & destroy all units in his home world
Against - nothing happens

Hahaha. Well, so this is all about the Nekro. Do we give him the VP and kill a crap ton of resources? Thoughts?

2/6 reps are in.

Thoughts?

The delegation from Druaa knows that the thoughts of many appear to be in the affirmative.

The thoughts of the Collective, of course, are reserved for ourselves.

4/6 reps are in. Missing Nekro and Jol-Nar

Haha yes, but I guess I was curious if hurting the Nekro, while great for the rest of us, is worth giving him 1 VP over?

Arborec we consider this agenda to be an aggressive act. Perhaps not the best way to start our relationship as neighbors.

The arborec have no preference.

The agenda will give my neighbor 11 percent of the game in exchange for delaying the Alastlor a turn.

Well, 10 percent. We are playing to 10.

All reps are in.

Naalu - no spy
N’orr - no spy
Arborec - no spy
Jol-Nar - spy & AC paralyzing serum

Jol-Nar will need to pick targets.

I’m at work and don’t have the cards with me. Can anyone help me out - does the spy’s ability go first or the AC? I’m sure this will influence what Jol-Nar does…

Perfect, get rid of Nekro’s (the guy who has been beating you down mercilessly) bodyguard, and voting FOR will be easier!

I can’t see the cards ATM either.

Not sure exactly but Shards page 12 says : “This ability usually requires the player to choose (target) another players Representative. The targeted Representative is revealed immediately and the targeting Spy’s special ability is triggered.”
Immediately makes me think that the spy’s effect would happen first. But since that ability is “may make him choose a new representative” I dont think it matters too much as I only have 2 reps. So he picks which one to kill which I assume is the bodyguard.
The AC says “After you reveal a Spy Representative card.”

Yes the Jol-Nar can and probably will exact some measure of revenge. In my defense he drew first blood and I did offer to withdraw to original NAP borders if he provided me with support for the throne at the very least. I was however unwilling to give up my military advantage while waiting for “perhaps”.
I am a little curious why the Mentak seem so giddy about this as we haven’t even looked sideways at you all game?

Working a little late tonight. Ruling coming soon…

The order is important because if I’m not mistaken, the card says assassinate. According to the FAQ there is an important distinction between killing and assassinating. Bodyguards can be killed, but they cannot be assassinated. (Interesting side note - that I’m aware of there exist only a few reps that can never be killed: Jol’Nar’s bodyguard, I can’t think of any way to kill Winnu’s spy, and Arborec’s return to hand councilor doesn’t stay dead.)

I’m leaning towards agreeing with 2kid that the spy’s ability goes first and the AC afterward, but I want to take some time with the cards a book in front of me to finalize that.

The rules state that the player with the Spy “must reveal it … and then resolve its special ability.” The “immediately” part refers to the targeted player revealing his Rep.

So I believe that this is just a straight-up conflict between the two activities, both happening at the same time. The resolution of the Spy’s ability and the play of the Action Card both happen after the Spy is revealed. I think I would offer the option of which order to resolve them to the player (i.e. Jol Nar). Obviously this could be interpreted multiple ways.

This is what we have a GM for! :slight_smile:

After review I think the timing is wide open to interpretation. I’m going to rule controller of the card’s choice. Thought process is you could resolve the ability of the spy and then play the card, or you could reveal the spy and say now I’m going to play an AC - wording on the card seems open enough that either timing would be appropriate.

So Jol-nar to let me know order in which they will be resolved, and the targets.