Thus spake “Brent Easton”:
Joel,
There is more to it than this.
I helped build the original GoA and it used to run fine in next to no memory.
The main map for the ‘Full’ scenario is now a .gif file, replacing an older .
png scan. To get GoA running smoothly, I had to bump up the heap size as far
as it would go. Just loading a new game requires about 1200MB wirth a noticea
bly slow load and display time.
When I take that new .gif file and convert it directly to a .png file and use
this in the module, the game now starts instantly with instant scrolling and
only uses 180MB!
B.
Are you still finding this to be a problem with 3.1@HEAD? The GoA module
I have (GOAv10b11.vmod) uses a GIF for the full map, and it loads fine
for me, with no excessive delay or memory usage.
–
J.
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