Is it possible to change, or not change, a value of a chit based on whether or not it moved? I track fatigue on my chits, if they don’t move, this goes down. I was hoping I could hit a button and reduce the fatigue of any unit that had not moved. Is it possible?
I was also curious about changing values based on proximity. Each battle has to be marked with a battle marker to keep track. Could this marker cause all chits underneath to increase one fatigue and one experience?
Another thing, can I play without a grid? I can not get my hex grid to line up with my map so I was going to turn it off. Can I do that?
While I am at it, I wanted to confirm that I can host my vassal game and let the players log on to make their moves and then log off. PBEM is not very practical for what I have in mind.
While I am at it, I wanted to confirm that I can host my vassal game and
let the players log on to make their moves and then log off. PBEM is not
very practical for what I have in mind.
With VASSAL 3, you could leave a game running on the server so long as
there was always someone logged in. But this won’t be very reliable—
you’ll lose your game if we need to reboot the server, for example.
Another thing, can I play without a grid? I can not get my hex grid to
line up with my map so I was going to turn it off. Can I do that?
You could easily turn off the grid.
But if you do so, then you would lose the following:
Pieces would not “snap” to position in the hexes.
You would not be able to report locations with hex numbers .
Also, depending on what you mean by “line up with my map”, you may or may
not need to actually eliminate the grid. If you can get Vassal’s grid to be
“close enough” to your map graphic, you can keep the grid but turn off the
actual drawing of the grid.
The other thing to look at is the advice in the FAQ: