AVL is the only module I know of that has an auto-counter for Victory Points, that one is written with the special Inventory 1.3 classes though so it’s not much help for the non-JAVA literate among us…
I’m finishing up a module for Conflict Games’ Kasserine Pass and here’s what I’d like to do:
There are 9 cities worth different amounts of VP at the end of the game, for the Axis:
At the moment I’ve got counters with 2 layers for each VP city - one layer has a green background to denote Allied control and the other layer has a grey background for Axis. They are immovable and cannot be deleted by the players, they can only be flipped.
I would like to add the VP values to these counters, and then have a VP button on the top menu that counts up and reports the current VP total.
I admit this is just fluff at this point, and not at all crucial to the module, but little details like this are what make VASSAL special!
I am open to any and all suggestions on how to proceed from here, including scrapping the city counters if another approach is required.
So the current answer is: “no, that’s not possible, but we’d like it to be soon” ?
Fair enough. Using markers was the track I was heading down, I just ran into a deadend when I started looking for something to count them. It doesn’t seem very difficult for the example I have… I hope to see it added to VASSAL soon!
Although you can not do it with an actual tracker in the toolbar (ala AVL) you can do it with an at start stack that counts for you instead on the actual map temporarily if you have a suitable place to put it, till the toolbar version gets implemented
Various designers take various approaches to provide VP tracking facilities. Each new designer has to reinvent the wheel to provide it for their game. It often requires a lot of fiddly work to make these work correctly.
It is such a basic requirement for many games, that we really need a standard, configurable component (or set of) to track VP’s.
I can think of two different kinds of VP trackers:
Each player keeps an absolute count. These are usually implemented
in games so that each player has one token for each track (there may
be more than one track, e.g., if the VP totals are broken up into 100s,
10s, and 1s tracks). Empires in Arms is like this.
There is a joint, differential VP track. All that matters is the
difference in VP between the players, so there’s only one track, with
each of the two players getting a direction. Many card-driven games
(e.g., Twilight Struggle) are like this.
There are a lot of games which have game effects printed on their VP
tracks, as well, which for those games would make unsuitable a VP tracker
which is just a number and a pair of buttons. (There’s also something to
be said for being able to see the VP situation spatially as a distance
rather than as a value.)
Additionally, there are a lot of VP-track like things which do not track
VPs, but something else. (E.g., Russian Capitulation in Paths of Glory,
US-Axis tension in Advanced Thrid Reich.) I’m thinking that what’s called
for is not a VP tracker, but a generalized tracker which could then be
used for tracking VPs or anything else.
I had envisaged doing away with a physical track layout and having a scoreboard type widget where the scores/VP’s/trackables would be displayed as numbers, possibly a set of numbers with a total. The numbers are either calculated from properties on the board, or manipulated directly by the players.
I think if you actually want to have a track that things move along, you can do that pretty easily already.