Add AreaOfEffect option to draw radius by pixels

Currently the AreaOfEffect trait draws its radius by grid units if the map has a Rectangular or Hex Grid otherwise the radius is drawn by pixels

This would add a checkbox to draw the radius by pixels even if a Rectangular or Hex Grid were in use. This would be useful in games where the grid was used to identify map locations but where actual pixel distance was important. An example would be miniature-type games that need to calculate range by pixel but want the convenience of a grid to quickly identify areas on the map.





I’m not sure what you are showing here? It looks like the AreaOfEffect on those pieces has a size based on the HexGrid size

I’m requesting an option to set the size based on pixels alone (as if there were no Grid present)

600 DPI format (600 pixels)