Hi, me again. Hope you can still bear with me… each time I think I understood something, anoher thing seems to go wrong.
I have trouble with a Card whose layer trait behaves oddly.
The intention is to show, optionally, a side with details on the cards meaning replacing the standard card image (it’s a Civ calamity card). What I did:
- Define the card with the layer trait, “always active”
- Add 2 levels: 1 without an image (i. e. the user sees the basic card image), 1 with a different image (showing some detailed info bla-bla). (Actually I guess I could omit level 1, as its result seems to be implicit in level 0 – right?)
- The Increase Level key is keypad arrow-right
- The Reset (to level 0) key is CTRL SHIFT D, which is the same key as on the “Send to Stack” trait of the card (the level should be set to 0 when the card is discarded).
The card enters the game in a temp deck. The deck ist shuffled and sent to the draw deck at game start (manually, by an admin). When I draw the card it behaves exactly as intended.
When I hit the discard key command the card (if selected) goes to its discard pile. When I draw it again, it shows level 0.
But from that moment on the card ignores its Layer levels. The “Show detail” command still shows but has no function anymore.
What could be wrong? My guess: Something goes wrong because discard and reset level listen to the same command, though I cannot see from the docs why that should be. Could it be that the “Reset” de-activates the Layer even if is set to “always active”? If so, how can I re-activate it again without using an extra command for that?