Contemplating extending VASSAL

Hi all,

I am contemplating creating a VASSAL spin-off project. The purpose is to provide extended interactive tools to a particular board game. Such tools cannot be provided by the existing VASSAL module abstraction. What I am talking about are some of the things that are in development for VASSAL (better terrain handling) but also interactive context-aware charts; various interactive dialog-based tools; extended counter-related features (e.g. handling combat and movement); handling multiple separate locations in a hex; etc.

I was wondering if anyone could offer me any comments / suggestions / criticisms of this…

Kind regards,