Copying Features and Counters from Palettes between modules

Howdy Gents,

I’ve just built three distinctly different titled games, though using the same basic rules systems, that ALSO use many of the same counters, especially combat counters. Can you make it possible to open two different modules at the same time (I know this is possible presently because I’ve done it) BUT also be able to copy from one Module Editor (in Game1) to the Module Editor in Game 2? This would save tons of time when creating successive modules for different titles that use the same components.

Thanks,
Tom

Hi Tom,

Thanks for the suggestion, it is an often requested improvement and I
have been in need of it myself.

We have an existing issue for this
(vassalengine.org/tracker/sho … i?id=13646) and I have
it on my radar to try and get done sooner rather than later. Global Cut
& Paste between apps is a bitch to work with in Java, so it has always
been put off.

Regards,
Brent.

On 12/01/2021 7:46 am, Cundiff wrote:

Howdy Gents,

I’ve just built three distinctly different titled games, though using
the same basic rules systems, that ALSO use many of the same counters,
especially combat counters. Can you make it possible to open two
different modules at the same time (I know this is possible presently
because I’ve done it) BUT also be able to copy from one Module Editor
(in Game1) to the Module Editor in Game 2? This would save tons of time
when creating successive modules for different titles that use the same
components.

Thanks,
Tom


Read this topic online here:
https://forum.vassalengine.org/t/copying-features-and-counters-from-palettes-between-modules/11541/1


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Brent Easton
Analyst/Programmer
Western Sydney University
Email: b.easton@exemail.com.au


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