Counter dropping

There is a board game in development that requires dropping 20 cardboard counters on a map from a height of 18 inches and then adjusting them into grids based on where they fell.

To paraphrase the iPhone commercials, is there a VASSAL app for that?

Thanks very much.

Thus spake “BigAl737”:

I think what you’d need to do is send the pieces to random locations,
except that a uniform distribution is probably not right for this. To
do it properly you’d need to write a custom trait.


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If you want a really ghetto-fabulous interim solution, just use the built-in dice roller.

Roll 2X dice with Y sides

where X is the number of pieces you need to “drop” and Y is the length/width in hexes of your landing zone.

You could then take each DR pair as an x y coordinate for the nth piece.

It’s not pretty, at ALL, but it’s sufficiently randomized and would work for a playtest/prototype module.

Although from personal experience - those “drop from” mechanics NEVER produce a random distribution over a given area.

Typically, the dropper releases from at or near the center of the zone, and the likelihood that a piece lands in space ____ can be reasonably represented by concentric rings of decreasing probability.

So a truly random VASSAL solution (such as rolling for random x y coordinates as I suggested) would give very different results from the real world method.

Just FYI…

Thus spake “Shad”:

My hunch is that this won’t give you the same distribution as dropping
a bunch of pieces, as you’re randomizing over a uniform distribution.
If you drop a handful of pieces, you’ll end up with more directly under
the point from which you dropped them and less as you radiate outward
from that point. To replicate that, you need something like a 2-D normal


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I’m not sure I understand the physics of this, but I’m not sure that a normal distribution is right for this. I would do some experiments. Why not do this repeatedly with differing numbers of counters (I think the number of counters dropped is going to change the distribution substantially)? I’m guessing that the angle from the centre will be uniformly distributed, so just record the deviation from the centre. If you had a graph of this, I’d be able to identify the distribution immediately.

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On Jul 19, 2009, at 6:30 PM, Shad wrote:

Well, if you used 2dX or 3dX for the coordinates and modified it to
the center, you would get a more center-weighted distribution.

Presumably, one would expect a 2D Gaussian distribution…

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These are interesting options. I should also think a thorough mathematical analysis of counter ballistics would be in order as well. :slight_smile: