I have created decks, placed in Map Windows (other than the main map window), each populated with cards that are set to return to the proper deck, and all with Mask features set to hide from the opposition, and to allow observers ability to see both sides’ cards.
At first they worked just fine.
However, it came to my attention from a player using the module after uploading that the decks were behaving erratically. More specifically, he said they were not Masking/unmasking for the correct players, or not returning to the decks properly when that command was selected.
When I investigated, not only was the behavior not consistent (either I couldn’t replicate the error, or I would get a different result when I tried using the features while logged in as a different player side), but when I tried to rectify the solution by re-building the decks and their “cards”… what now happens is that the old decks (long since deleted from the Editor) reappear… and the new decks disappear entirely. They’re just… “not there”, even though a look at my folder display in the Editor tells me that they damned well ARE there.
One thing to disclose is that I attempted to use Copy & Paste techniques to create multiple duplicate “cards” in my decks. The idea of course was to configure the features ONCE, and then change only the faces of the cards that needed changing, hoping to avoid errors in configuring each card. My decks contain mixes such as: 2 instances each of Card A, B, and C, and 1 instance of Card D; and all the masked sides used the identical graphic file. Never do the decks have more than 12 total “cards” each.
I have tried opening the various Pre-Defined Setup files in my modules and doing a Refresh Counters operation… but in one case, where one deck had gone missing… wouldn’t you know it, the Refresh Counters said that exactly 12 counters couldn’t be “found”. And there were exactly 12 cards in the missing deck.
Can you help me solve this head-scratcher???