Development plan, 2026-01-14

Development report for 14 January 2026:

I was tied up with holiday travel for the last two weeks of December; since then my father has been in the hospital for an operation, so I’ve been unable to tackle anything which requires extended concentration. I expect to be able to start catching up in a week or two. Don’t expect much from me before then.

Done since last time

:tada: I am now devoting my development time to V4 tech demos. :tada:

V4 Demo

I’m making rapid progress on the demo:

Review initial demo work from May
Load maps, pieces from a file
Load individual images
Crop images
Slice images
Position maps, grids with anchors
Click select pieces
Lasso select pieces
Drag pieces
Pan view
Zoom view
Rotate view
Hex grids
Square grids
Snap to grid

You could already use it to play simple games such as Battle for Moscow if you supplied your own die:

Maintenance

Release 3.7.19

Library

This library issue is ongoing:

GL #19 Clean up publisher names.

This library issue I would like to conclude, but will continue postponing until someone makes a concrete suggestion for how it should be done:

GL #3 Add project creation link on library front page.

Next up

V4 Demo

Piece stacking
Logging
Undo/Redo

Maintenance

Release 3.7.20

Near-term forecast

Once the above V4 Demo tasks are complete, I intend to publish the demo for public comment.

It may be several months before I return to any other module library issues. If there are other module library issues you want addressed sooner, please consider volunteering to help with them.

Game library Issues may be found in the issue tracker. Most of them are underdescribed at the moment, so the first step would be asking for a better description. Especially for the frontend issues, we could use pointers to examples of good design.

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