Double Blind without the Ref

My apologies - I carried you away on a tangent.

Yes, I believe the capability exists for what you are looking for. The Invisible trait described here should get you started:
http://www.vassalengine.org/wiki/Hideable

Thats great! So, I understand I have to define the player sides in order for the hidden things to work. I found it in the wiki but I can’t seem to figure out how to find it in Vassal. Also, if I want all of the axis to see axis ships and all of the allies to see allied ships, how would I work that? I understand only one player can be assigned to a side, so I can’t just define axis and allies. Is it possible to let multiple sides see hidden units?

For WIF, think COuntries instead of Sides.

but where do I add the Define Player Sides thing? I dont see it as an option

Itès a separate default component under the module.

Its not there. Is there a reason it would be gone?

It could have been deleted at an earlier point in time, I guess. If you are comfortable making a BuildFIle edit, here is the text for the missing component:

<VASSAL.build.module.PlayerRoster buttonText=“Retire” buttonToolTip=“Allow another player to take your side in this game”>
Player1
Player2
</VASSAL.build.module.PlayerRoster>

One possible way to do this is as follows:
Rename the module file from .vmod to .zip
Extract buildFile and rename it to .txt
Edit buildFile.txt with NotePad, and paste the text above directly below this line (near the top of the file):
</VASSAL.build.module.Documentation>
Rename buildFile.txt back to buildFile and copy it back into the archive
Rename the archive back to .vmod from .zip

You guys are epic! Thank you! One thing though, it is showing up under the help menu folder in the vassal module editor. Is that ok?

That sounds like you pasted it below this line:
<VASSAL.build.module.Documentation>
instead of below this line, (notice the slash character):
</VASSAL.build.module.Documentation>

Yes, pasting it in the wrong section might cause problems.

Well I thought it was good. I tired testing it out. When I start a new game I can log in and choose a side but when I create the log file, close everything and open the log file back up, I am not presented with an option to choose a side. What am I doing wrong?

When you come back in after shutting down, are you opening the log file from within the module for the game, or otherwise? It makes a difference because once a game is started, it remembers your side I believe.

I figured out that if I resign then stop the log it asks me who team I want to join.

Next problem: Like I said, I am modifying the World in Flames module. I have to add the invisible attribute to each counter. I can copy and paste the attribute but I would have to do this several hundred times. I right clicked a group of counters and chose edit all contained pieces, pasted the invisible attribute and then hit ok but it did not work. Did I do it wrong?

This function seems to have difficulties when the counters selected do not have the same number of traits in the same order. There are ways to do it by editing the BuildFIle in a text editor, if you are brave (and careful) enough, using a Find and Replace command.

On Jan 18, 2011, at 5:02 PM, DonMegel wrote:

I figured out that if I resign then stop the log it asks me who team I
want to join.

Next problem: Like I said, I am modifying the World in Flames
module. I
have to add the invisible attribute to each counter. I can copy and
paste the attribute but I would have to do this several hundred times.

I haven’t looked at the WiF module, but if it uses prototypes (like
good modules should), then you should be able to achieve this just by
modifying the prototypes.

Also, bear in mind that changing a module will not automatically
update saved games, which are sometimes used for setups. Those will
have to be updated either manually or using the saved game updater.
Otherwise the older counter definitions will continue to be used,
since the counters in those saved games have already been created by
Vassal.

Ok, I tried the find and replace, adding in null/hide;73,130;Invisible;;sides:Japan:Germany:Italy but then when I loaded up the module the whole chit was gone. It was there but you could not see it at all, not even shaded. I think I replaced something I should not have?

Be careful to distinguish tabs and spaces.

Hi,

Is this an enhancement for double blind playing?
Moreover, I downloaded and studied your AH Waterloo campaign, looking in the edit mode to a practical implementation of your example (mustFight, setMustFight, etc…), but it seems to me they are not implemented between the relative modules downloadable here in Vassal (have looked in both: “Waterloo-A-1_0.vmod” and “Waterloo-b1.16.vmod” as they are the 2 most recent versions).
If you have another module with this feature implemented in the way you mention, would it be possible to get it?

In case my email is: giorgio.clavelli@gmail.com

Thanks
Giorgio

You have spotted precursor artifacts for the next release, which will use
VASSAL enhancements I have made for V3.2. I had hoped that 3.2 would be in
pre-release by now.

Pieter
-----Original Message-----
From: messages-bounces@vassalengine.org
[mailto:messages-bounces@vassalengine.org] On Behalf Of GiorgioClavelli
Sent: Monday, February 21, 2011 8:11 AM
To: messages@vassalengine.org
Subject: [messages] [General Discussion] Re: Double Blind without the Ref

“pgeerkens” wrote:

Yes, but let me publish AutoExecGKC first.

Hi,

Is this an enhancement for double blind playing?
Moreover, I downloaded and studied your AH Waterloo campaign, looking in
the edit mode to a practical implementation of your example (mustFight,
setMustFight, etc…), but it seems to me they are not implemented
between the relative modules downloadable here in Vassal (have looked in
both: “Waterloo-A-1_0.vmod” and “Waterloo-b1.16.vmod” as they are the 2
most recent versions).
If you have another module with this feature implemented in the way you
mention, would it be possible to get it?

In case my email is: giorgio.clavelli@gmail.com[1]

Thanks
Giorgio

[1] mailto:giorgio.clavelli@gmail.com


Read this topic online here:

Thus spake pgeerkens:

You have spotted precursor artifacts for the next release, which will use
VASSAL enhancements I have made for V3.2. I had hoped that 3.2 would be in
pre-release by now.

I had hoped that 3.2 would have been released about 6 months ago. It’s
just not been in the cards. I’m presently dealing with both tonsillitis
and a server that I admin (not VASSAL-related) having been hacked due
to a stolen ssh key… that’s pretty much destroyed two whole weeks for
me so far.


J.

I am having trouble with the save game updater. I have changed the chits to have the invisible trait but when I update the saved game the old chits do not the trait. What to do?