Double Blind without the Ref

On Jan 18, 2011, at 5:02 PM, DonMegel wrote:

I figured out that if I resign then stop the log it asks me who team I
want to join.

Next problem: Like I said, I am modifying the World in Flames
module. I
have to add the invisible attribute to each counter. I can copy and
paste the attribute but I would have to do this several hundred times.

I haven’t looked at the WiF module, but if it uses prototypes (like
good modules should), then you should be able to achieve this just by
modifying the prototypes.

Also, bear in mind that changing a module will not automatically
update saved games, which are sometimes used for setups. Those will
have to be updated either manually or using the saved game updater.
Otherwise the older counter definitions will continue to be used,
since the counters in those saved games have already been created by
Vassal.

Ok, I tried the find and replace, adding in null/hide;73,130;Invisible;;sides:Japan:Germany:Italy but then when I loaded up the module the whole chit was gone. It was there but you could not see it at all, not even shaded. I think I replaced something I should not have?

Be careful to distinguish tabs and spaces.

Hi,

Is this an enhancement for double blind playing?
Moreover, I downloaded and studied your AH Waterloo campaign, looking in the edit mode to a practical implementation of your example (mustFight, setMustFight, etc…), but it seems to me they are not implemented between the relative modules downloadable here in Vassal (have looked in both: “Waterloo-A-1_0.vmod” and “Waterloo-b1.16.vmod” as they are the 2 most recent versions).
If you have another module with this feature implemented in the way you mention, would it be possible to get it?

In case my email is: giorgio.clavelli@gmail.com

Thanks
Giorgio

You have spotted precursor artifacts for the next release, which will use
VASSAL enhancements I have made for V3.2. I had hoped that 3.2 would be in
pre-release by now.

Pieter
-----Original Message-----
From: messages-bounces@vassalengine.org
[mailto:messages-bounces@vassalengine.org] On Behalf Of GiorgioClavelli
Sent: Monday, February 21, 2011 8:11 AM
To: messages@vassalengine.org
Subject: [messages] [General Discussion] Re: Double Blind without the Ref

“pgeerkens” wrote:

Yes, but let me publish AutoExecGKC first.

Hi,

Is this an enhancement for double blind playing?
Moreover, I downloaded and studied your AH Waterloo campaign, looking in
the edit mode to a practical implementation of your example (mustFight,
setMustFight, etc…), but it seems to me they are not implemented
between the relative modules downloadable here in Vassal (have looked in
both: “Waterloo-A-1_0.vmod” and “Waterloo-b1.16.vmod” as they are the 2
most recent versions).
If you have another module with this feature implemented in the way you
mention, would it be possible to get it?

In case my email is: giorgio.clavelli@gmail.com[1]

Thanks
Giorgio

[1] mailto:giorgio.clavelli@gmail.com


Read this topic online here:

Thus spake pgeerkens:

You have spotted precursor artifacts for the next release, which will use
VASSAL enhancements I have made for V3.2. I had hoped that 3.2 would be in
pre-release by now.

I had hoped that 3.2 would have been released about 6 months ago. It’s
just not been in the cards. I’m presently dealing with both tonsillitis
and a server that I admin (not VASSAL-related) having been hacked due
to a stolen ssh key… that’s pretty much destroyed two whole weeks for
me so far.


J.

I am having trouble with the save game updater. I have changed the chits to have the invisible trait but when I update the saved game the old chits do not the trait. What to do?