Windows 10, Vassal 3.2.17, Cave Evil mod (1.0)
Hello all, Vassal is a life-saver in these testing times. I’ve finally started trying to learn to make/customise mods. The first one I’m fiddling with is Cave Evil. I’m editing the module and saving it as a separate version. But none of the changes I make to pieces and prototypes seem to take effect when I load the modified module and start a new game. I’m probably missing something obvious so I’ve put this in the general forum in the hope someone will school me!
Example change below…
We are playing by email and decided we want to change the masking behaviour as everyone keeps forgetting to flip their cards for others to see when they play them.
So I edited the card prototypes for each deck: took out the transparent mask image and switched in the normal card back. I also took out the reporting when the card flips, so that we wouldn’t accidentally reveal our cards when we flip them in our hand to see what we’ve drawn. So far so good I thought…
But somehow this doesn’t seem to have been enough to change the card behaviour. They are still masking as before with the transparent mask image I thought I had deleted by changing the prototype for the decks. And the reporting is still there too!
I tried manually deleting the prototype from single cards and then re-adding it, in case it was reverting to the prototype when the cards were built, but that made no difference.
Can anyone figure out what I did wrong? Maybe there is something I need to do, more than just saving the edited module file, to make these changes come into force??