Sorry to bother you if my issue was already commented in a previous post.
I currently work on a extension for a module, and I think that I observe a strange behavior:
When I update a property of one of my pawn, if I reload a save, the property is not updated for the existing pawns. But if I recreate the pawn, the property is rightly setted.
You could try using the saved game updater. I’m not quite sure how it
would work. Perhaps one of the more knowledgeable developers or
module designers can join in?