Feature request: Toolbar Menu Button selected/deselected status checkmark

Would it be possible for the Menu Entry selection on a Toolbar Menu button to have the option to select/deselect with a visible status displayed with a checkmark?

Problem: In my example below, if multiple shading options are inadvertently selected by the player (In this game, that should never be the case), it becomes difficult to reverse the process because it is not clear which shades are turned on, and which are not.

Solution: If the shade options showed the status like below, it would become clear which ones the player needs to have on and which ones the player has currently selected to be on/off.

Thanks,

Rob

This is how I envision it would appear. (I have other modules that have many more shade options so the complexity of the layering becomes greater as the number of shade options increases)

Perhaps what you are looking for can be solved with Scenario Options. Define some check-options, and the will expose Global Properties. Use the properties to turn on or off shadings. Note that you can define Global Key Command to react when an option is changed.

Then, users will only need to open the scenario option panel to see which shadings are active. Perhaps you can even define menus of Global Key Command or similar to toggle shading, and that will show up in the scenario options panel too.

Another way would be to have pieces on some map that change state when you toggle the shadings. Heck, they could even contain an Action Button trait that would toggle the shading. The pieces could have Does not stack traits to prevent them from being moved.

My 2 ¢

Yours,
Christian