Help with very large map

I would not use TIFF for game art.

  • TIFF has layer support, but if you’re using layers, you will be better off using your image editor’s native format for that (XCF, in the case of GIMP).

  • TIFF has support for EXIF metadata, but that’s only a concern for photographs and maybe scans, and then only if you care about the metadata.

  • TIFF will generally be larger than PNG for the same image data. If you really care about file size and still want lossless compression, WebP and AVIF are more modern formats which will be better yet than PNG.

  • Vassal can’t load TIFFs, so you’re still going to have to convert your TIFF to a PNG. This won’t save you time over writing a PNG to begin with.

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I’m not familiar with WEBP, but my map program can export to it…can I load WEBP files into VASSAL?

No, V3 can load neither WebP nor AVIF. V4 will be able to. The only reason I mention them is that they’re slowing replacing PNG, similar to how PNG slowly, but not completely, replaced GIF.

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