I18n Editor keys

Where Im at :slight_smile:

committed at tmccarron-i18n@5070 bulk of VASSAL.build.module dir
committed at tmccarron-i18n@5110 remainder of VASSAL.build.module dir

ok what directory I need to do next? and should I wait for that stuff to go in before I merge my local working project with trunk, or should I do that anyway every once in a while?

Tim,

I would look at VASSAL.build.module.map and evything below it.

After that, stuff is spread all over the place, it will just be a matter of checking every String without a // NON-NLS-n$ tag.

When the source is changing often and in big ways, you should merge fairly often. Now that only the odd bug fix is going in, you can get away with less.

Joel is trying to get the new site and 3.1 out the door, so will probably be more responsive once that’s sorted.

B.


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Started back up on this again - smaller chunks:)

committed to tmccarron-i18n-2@5735

i18n keys for Deck GKC, Draw Pile & MOS Viewer

Thanks Tim,

I will merge this into the trunk.

B.


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Merged.

B.


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More i18n keys committed to
tmccarron-i18n-2@5738

I18n keys added for Layer control, GPL and LOS thread
Tmccarron-i18n-2@5740

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Tim,

Have committed these two to the trunk.

I made one small change. I have added a generic label

Editor.report_format=Report Format:

and replaced the various instances that had their own versions with this one. In general, we don’t want the translators to have to translate the same string multiple times.

Cheers,
Brent.

*********** REPLY SEPARATOR ***********

On 18/06/2009 at 5:35 PM Tim McCarron wrote:

[quote]
I18n keys added for Layer control, GPL and LOS thread
Tmccarron-i18n-2@5740

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Updated to Subversion, I was using an old version it seems and was missing
the connector :slight_smile:

i18n keys for Map shader, Piece re-center, Selection Highlights committed to
tmccarron-i18n-2@5743

one more set (tomorrow) will complete Vassal.build.module.map :slight_smile:

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Committed.

B.


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Hi Brent,

Remaining keys for this sub directory committed to
Tmccarron-i18n-2@5749

Please check Zoomer.java
First key in getAttributeDescriptions() (ZOOM_START) was “” and says it is
handled (further down in getAttributeTypes) by LevelConfigurer. Didn’t know
how this key is supposed to be entered but added empty key in editor?

Tim

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Committed

Just changed this back to “”. That attribute has a special configurer that handles the text description.

B.


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I18n keys for boardpicker and boardpicker.board committed to
Tmccarron-i18n-2@5780

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Thanks Tim,

Committed to trunk@5789.

A few changes as I also i18n’d the GridEditor and a few stray buttons and fixed some typos in Editor.Properties.

Cheers,
Brent.


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