I'm New Here - Module Ideas

I’m not entirely sure this the best place for this topic, but here it goes:

I’m VERY new to VASSAL and I’m still just learning how to use it. However, even after only a cursory glance, I could see that the VASSAL Engine has incredible potential. I was wondering if the following ideas would be possible, for “mechanical” reasons and copyright/trademark reasons:

Culcept: it’s actual a video game series, but all the games are played like a hybrid card/board game. It’s been referred to as being like a cross between ‘Magic: The Gathering’ and ‘Monopoly’ (an apt description). More information can be found here: culdceptcentral.com/index.php

Also, would it be possible to make a module for the card game, ‘The Spoils’?
en.wikipedia.org/wiki/The_Spoils_(card_game
spoilsinventory.com/

Thus spake KiryuEX:

I’m not entirely sure this the best place for this topic, but here it
goes:

I’m VERY new to VASSAL and I’m still just learning how to use it.
However, even after only a cursory glance, I could see that the VASSAL
Engine has incredible potential. I was wondering if the following ideas
would be possible, for “mechanical” reasons and copyright/trademark
reasons:

Culcept: it’s actual a video game series, but all the games are played
like a hybrid card/board game. It’s been referred to as being like a
cross between ‘Magic: The Gathering’ and ‘Monopoly’ (an apt
description). More information can be found here:
culdceptcentral.com/index.php[1]

Also, would it be possible to make a module for the card game, ‘The
Spoils’?
en.wikipedia.org/wiki/The_Spoils_(card_game
spoilsinventory.com/[3]

You’re free to make modules for whatever you want for personal use.
Whether you can distribute modules for games depends on the attitude
of the game’s publisher and the laws where you do the distribution.


J.

Thank you uckelman.

I would really like to work on a Culdcept module, but there’s still some things I need to figure out before I can fully plan one. I’m still going over the “Vassal 3.1 Designer’s Guide” (and trying to understand it).

While Culdcept plays like card/board game, it’s still a video game and certain components might have to be modified or removed for it to function as a VASSAL module. Many (if not most) of the original Culdcept games’ “parts” are calculated and kept track of automatically and without the players’ input. I’m not entirely sure yet what VASSAL can automatically do for players and what it can’t.

Some other examples of things that I’m not sure are doable with VASSAL:

-Certain card effects can transform a card into a random other card of the same type (essentially generating a random card out of thin air from the entire card library).

-Similarly, attaching/using a card on another card which changes it into another specific card (again, basically pulling a card out of thin air).

-Like I mentioned previously, the sheer number of different calculations and things to keep track of.

-While there are actually seven different Culdcept games to date, there are considered to be five “versions” of the game. While I would like to combine all five together, I realize that’s not really feasible (for any number of reasons, including duplicate cards, altered/alternate rules, and gameplay balance). Is it possible to make a “five-in-one” module, or would I have to make five different modules?

There are a lot more things that I could ask about, but these are all that come to mind at the moment.

I’m not sure how clear I was with all this, so just incase I’ve put in some download links:

These are download links for the game manuals for Culcept (PS2) and Culdcept Saga (Xbox 360), the only Culdcept games every released outside of Japan.

Culdcept (PlayStation 2): replacementdocs.com/request.php?4937
Culcept Saga (Xbox 360): replacementdocs.com/request.php?6657

Any help would be greatly appreciated.