Last Stand

jol nar

1/4/4 9/2/2

activates wormhole system a with the red artifact and sends the destroyer from faunus there

1/4/3 9/2/2

[size=200]arborec up[/size]

Arborec

2/4/1 - 0/2/0

Action: Tactical
Activate: Arinam/Meer
Build: Carrier (3), 4 Fighters (2)
Spend: Nestphar (3), Garbozia (2)

2/4/0 - 0/2/0

[size=200]Hacan[/size] next

yep and jol nar has the option of firing with DSC

we will fire our pds(hit on 6)

is it my turn yet, or are we still trying to catch up?

Pds fire happens before production. There was nothing foryou to shootat

Fireworks!

Hacan up!

1/5/3 11/1/1

Hacan decides to take the blue artifact and now declares his colors blue and gold.

Activates system with the blue artifact and the bravo wormhole
sending destroyer from capha

1/5/2 11/1/1

Map update

N’orr up!

N’orr

1/3/3_0/0/1

Activate yellow artifact wormhole system and…

Do absolutely nothing therafter

1/3/2_0/0/1

Xxcha up

4/3/1-6/2/0

The Xxcha play the “Patrols” AC. It does nothing.

4/3/1-6/1/0

L1Z1X UP!

The errata says you can’t play an action card without resolving its effects. It can not be used to skip a turn.

Q: Can a player use an Action Card that states “use as an
action” to simply skip an action without resolving the effects
of the Action Card?
A: No. When played, the text effects of an Action Card must
always be resolved.


It's not that I'm not resolving the text of Patrols - it just so happens that resolving the text of Patrols does nothing, as I have no cruisers in an activated system.

The intent is still the same. As such, I’m not going to allow it.

The argument is not doing it or can’t do it. Either way the card does not get resolved.

I think there’s a substantial difference between choosing not to resolve the effects of a card you play (like Local Unrest - but not choosing a planet) and playing a card that has no effect when it actually is resolved - but I understand your perspective and won’t belabor the point further.

4/3/1-6/2/0

I activate my home system.

I move in my cruiser with my admiral, and drop him off on Archon Tau.

I build a Dreadnought with each space dock, with Sarween tools it’s 4r each.
I spend Vefut II and my 6 TG.

The Archon Tau Dreadnought ends up with the Admiral on board (if I can do this - I’m a bit fuzzy on leader transfer).

4/3/0-6/2/0

They follow the same rules as GF…so he can’t be transfered to one of the new ones just yet, but when they head out, or the next time you activate that system, he can hop on board

GF can’t be directly loaded onto new carriers?

Johhny is right, but I will chime in early and pre order a pass. Xxcha to still resolve action.

It’s my understanding that if they are built at the same time, you can load them on at that time, but not if they’ve been sitting thereon planet. Don’t take my word, Gm’s call and all.