Last Stand

Part of the problem of my trainwreck of a post is that I confused the “for” and “against” outcomes - I actually wanted to vote “for” the law.

well since you are the speaker, anything you say before your turn is merely misinformation to seed confusion amongst your enemies.

1x abstain, I’m guessing it’s a foregone conclusion that this agenda goes through.

I see you’ve already uncovered the master plan of the diplomacy masters that are the Xxcha.

If xxcha is voting for can we fast fwd now that agenda will be passed? Thanks.

I’m all for this - without representatives I’m not sure there’s any point to determining dissenting opinions.

agenda passes

secondaries open, Arborec up

Arborec

2/3/3 0/0/2

Assembly Secondary - pass

Action: Tactical
Activate: Hope’s End
Move: From HS - 1 Cruiser, 1 GF, Diplomat
Planetary Landing: 1 GF, Diplomat
Claim Hope’s End Refreshed

Reveal DistSun Counter.

2/3/2 0/0/2

[size=150]Jol-Nar[/size] next

2TG on hopes end.

3/3/2-3/0/2

[size=150]L1Z1X activate Assembly I and refresh Industrex
[/size]
2/3/2-3/0/2

Jol Nar

2/3/3 3/0/2
Pass on assembly secondary
Activate Faunus moving 1 carrier with scientist Rin, 1 fighter and 1 GF, 1 PDS, landing the GF and Rin on the planet, gaining the planet refreshed.

2/3/2 3/0/2

[size=200]Hacan is up[/size]

Faunus has DS token any number of ships worth 2 resources.

[size=200]Hacan Up![/size]

2/3/3

Hacan activates system containing herculor and tiamat

takes 1 cruiser 1 carrier and two ground force

lands 1 ground force on each planet to try and capture each

2/3/2

Jol Nar will receive 2 fighters and a destroyer if fighters are allowed. Else 2 destroyers please.

[size=200]N’orr [/size]next

Nor

2/3/3_4/0/1

Activate arnor/lor

Move 1 Carrier w/2 GF (1 from each planet in my home system) land 1 on both planets

2/3/2_4/0/1

Back to the 1X

map update

hacan invasion 1 peaceful, 1 2 TG
N’orr invasion, 1 peaceful, 1 tech planet. I know the rules say player to the left picks, but I just decided to give them antimass.

CC-TAP: 2/3/2-3/0/2

L1Z1X play Leadership - receive 3 CC

CC-TAP: 3/4/3-3/0/2

[size=200]Leadership Secondary and Xxcha Up![/size]

cc-TAP 2/3/3 - 3/2/3

Sorry, I’m not at my main computer so I can’t open the map. But I take a GF from the planet that doesn’t have my space dock and I move it with my non-admiral cruiser to the single-system planet on the L1Z1X side of me (neighboring me - not the L1Z1X), should be a 2-0 planet. (Not the 2-2 planet that’s on the route to Rex, and not the double-system).
I exhust my 1-1 planet and the fleet regulations political card to take advantage of the Leadership Secondary, and gain a CC in Comand Pool.

CC-Tap 2/3/2 - 3/2/3

Then Leadership

CC-Tap 2/3/3 - 3/2/2

Arborec

jp, Hope’s End should be refreshed for me

2/3/2 - 2/0/2

Activate Leadership Secondary, pay 2 TG, and both political cards for 2 CC in CP

2/3/4 - 0/0/0

Action: Tactical
Activate: Arinam/Meer
Move: From HS 1 Carrier, 2 GF, 1 PDS
planetary landings: Arinam (1 GF, 1 PDS) Meer (1 GF) claim both refreshed

2/3/3 - 0/0/0

reveal DistSun tokens.

[size=200]Jol-Nar[/size] Next