I can play by email or on VASSAL server.
I am located in USA EST time zone.
Would like to use a rule for fog of war for star force counters.
Jose’
I can play by email or on VASSAL server.
I am located in USA EST time zone.
Would like to use a rule for fog of war for star force counters.
Jose’
I’m interested! Busy at the moment, but in a few weeks I could start. I’m in the same time zone, so live play will be an option.
Adding fog of war is interesting. What did you have in mind?
you can reach me at bond007jlv@gmail.com
I am proposing to use a diffrent system for semi-hidden display.
Currectn system. All starforces are kept off-map. Their position is plotted.
After shits are completed for a player, a starforce counter is placed on every number hext where a starforce is located. The exact zulu coordinate is revealed if the any starfoce are adjacent to an enemy starbase. If an enemy starforce is located in the same numbered hex on the map. The extact zulu location if reveald. I think is a quirky. You could a friendly SF in a hex revealed to an enemer SF is same numbered hext on map. But be 20 lite zulus difference vertical.
Instead of this. All Starforce are place on the map with numbered map hex and zulu number. But the extact makeup of the SF is only revealed when next to a Starbase of enemy Starforce. This gives players opportunities to male faints with single SFs or fakker forces to consfuse your enemies SF movements.
What do you think?
Let me know when you are ready to try a game.
Paul,
Are you free now fora game?
Hi,
Yes, I’m just back from traveling so I’ve got time to read the rules and play.
I mostly do PBEM, is that what you had in mind?
And do you have a scenario you’d like to play?
PBEM is my preference. But first, we should have a chat or phone time to go over the plotting and hidden movement custom rule.
What is your availability this week for a chat?
Tomorrow (Wednesday) is pretty open for me.