Lost Connection to Server

When I am on Vassal with any game open - the module does not matter - and I don’t do anything in the room for a short period of time - usually less than five minutes, I get a Lost Connection to Server error. This makes it impossible for me to sit in a room looking for a game, for example, or waiting for a friend for a scheduled playing time.

Here are my stats:

HP Pavilion dv7 Notebook PC
Intel Core Duo CPU P7750@2.26GHz 2.27 GHz
RAM 4.00 GB
64-bit operating system
Windows Vista Service Pack 2
Vassal 3.1.14
Java -Version 6 Update 22

I’ve had this problem for the 3 years I’ve used Vassal and no one seems to know why. I would imagine it has something to do with the way our ISP deals with passive connections or some piece of equipment (router, etc) that’s causing the break but, as far as I know, it’s never been identified. I know it’s not Vassal …they’ve stated on a number of occasions they have nothing going on that would cause that.

If I want to maintain a connection to the server, I usually just ping it every few minutes. If I’m in a game and I’m going to leave for a while, I’ll tell my opponent not to change anything and then just re-synch to them when I get back.

Unless something new has come up, that’s about the best we can do.

Thus spake DrNostromo:

I’ve had this problem for the 3 years I’ve used Vassal and no one seems
to know why. I would imagine it has something to do with the way our ISP
deals with passive connections or some piece of equipment (router, etc)
that’s causing the break but, as far as I know, it’s never been
identified. I know it’s not Vassal …they’ve stated on a number of
occasions they have nothing going on that would cause that.

It’s flattering that you give us so much credit. :slight_smile:

I can say pretty definitively now that we’re not using any of the old
site infrastructure that if the problem was with the network on our end,
then we’re quite unlucky to have the same problem with the old and the
new network. So, I’m inclined to rule that out.

It’s still possible that our game server software itself is the culprit.
Hopefully in a few months we’ll have the new Jabber-based game server
ready for testing—we’d learn something about the old game server if
that works for you without this problem.


J.