I’ve been experimenting with an old module that (IMHO) didn’t implement map zones very well. Example Soviet Union is defined as one LARGE zone (not enough granularity).
What I would like to be able to do:
- Define a hex grid in Vassal and align it to the preprinted map grid (Vassal allows this)
- Define Multi-zone Grid for some specific locations, city/resource names (e.g., Leningrad (6)).
Currently, I get a warning that using both is buggy and can cause errors.
My future-state use case is that when a player:
- moves units to a named city location, echo city name to chat log (e.g., “Leningrad”)
- moves units to a generic hex (not-named), echo the hex grid number to chat log (e.g., AA23)